-RPG large sized world (not yet sure on procedural or pre-set generation) travel on foot or by horse
-dynamic combat system with realtime IK (inverse kinematics) system which absorbs weapons physics for realistic impacts and obstruction of weapon moves / swings
-first and third person
-sandbox generated villages and towns or pre-placed conceputal presentation of europe map (most likely zone based system to handle big terrain)
-due to realtime system player can be or can ambush enemy troops in...
Ancient warfare
-dynamic combat system with realtime IK (inverse kinematics) system which absorbs weapons physics for realistic impacts and obstruction of weapon moves / swings
-first and third person
-sandbox generated villages and towns or pre-placed conceputal presentation of europe map (most likely zone based system to handle big terrain)
-due to realtime system player can be or can ambush enemy troops in...
Ancient warfare