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[Design] How To Make Sure Your Game Doesn't Need An Instruction Manual

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http://blog.codinghorror.com/level-one-the-intro-stage/

Something that the game industry has known for a long time - have a good intro stage.

Sure, the source here isn't known for writing games (he's more of a social software kind of guy; he was a founder of StackOverflow, and is creating the next-gen forum setup Discourse.) But, the general ideas are sound - a nice, safe, 'easy' place to learn key skills that you use throughout the software leads to people learning to use...

[Design] How To Make Sure Your Game Doesn't Need An Instruction Manual

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