A bit of background: I have a core scene, which additively loads other scenes as the levels. When they go out of range, those levels are supposed to be destroyed... and here seems to be where my troubles come in. Each "root" piece of a level contains a component called UnloadableLevelPiece which destroys itself if it matches the ID of the scene we are trying to unload.
With that in mind... This happens when I try to unload a scene. Specifically, it happens immediately after I try to...
[Crash] Seems to happen when destroying something with a child Worldspace
With that in mind... This happens when I try to unload a scene. Specifically, it happens immediately after I try to...
[Crash] Seems to happen when destroying something with a child Worldspace