My first full iPhone game is finished and I'm testing on the device now. Everything is working except the frame rate has drop to between 3 & 6 FPS. It has been running at 65-80 FPS in the editor. I'm a little unsure on how/where to begin to find out what is causing the drop on the device. I've turned on the built in profiler to check the output in Xcode but not sure what to look for.
Frame rate plummeted on iOS device. How to find the cause?
- I'm using Unity3D 4.5.4 indie on iMac OSX 10.9.5 and testing on an iPhone 4 iOS 7.
- Frame rate...
Frame rate plummeted on iOS device. How to find the cause?