I'm wiring up a UI-heavy game for controller navigation using Unity's EventSystem. The Automatic Navigation is great, when it works, which is about half the time. Common failures:
- two objects are overlapping so it skips the too-close object and moves to a further neighbor
- a small object beside a large offset object skips over the large object to a further neighbor
These cases are so so obviously wrong that I've been tempted to rewrite the algorithm myself. Maybe I'm not the first? Are...
Better automatic navigation algorithm?
- two objects are overlapping so it skips the too-close object and moves to a further neighbor
- a small object beside a large offset object skips over the large object to a further neighbor
These cases are so so obviously wrong that I've been tempted to rewrite the algorithm myself. Maybe I'm not the first? Are...
Better automatic navigation algorithm?