Code (CSharp):
- using UnityEngine;
- public class CharacterLocomotion : MonoBehaviour
- {
- private CharacterController controller;
- private Animator animator;
- private Vector2 input;
- private float verticalVelocity;
- [SerializeField] private float stickToGroundForce = 10.0F;
- [SerializeField] private float jumpForce = 8.0F;
- [SerializeField] private bool isGrounded;
- void Start()
- {
- controller = GetComponent<CharacterController>();
- animator =...