Quantcast
Channel: Unity Forum
Viewing all articles
Browse latest Browse all 1466670

Transform math

$
0
0
This might be a stupid question, but how exactly do I have the functions of Transform return a value and not move the Transform?

What I am saying is that how do I; for example; use Transform.Rotate() to get a value instead of actually rotating the Transform?



Secondly, Is there a way to create an entirely new Transform without making a new gameObject?

Viewing all articles
Browse latest Browse all 1466670

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>