This might be a stupid question, but how exactly do I have the functions of Transform return a value and not move the Transform?
What I am saying is that how do I; for example; use Transform.Rotate() to get a value instead of actually rotating the Transform?
Secondly, Is there a way to create an entirely new Transform without making a new gameObject?
What I am saying is that how do I; for example; use Transform.Rotate() to get a value instead of actually rotating the Transform?
Secondly, Is there a way to create an entirely new Transform without making a new gameObject?