Hi, I've been using shader graph (version 12.1.6) with the built-in renderer lately and I've found a few bugs that I hope that can be resolved and it isnt just a limitation of the built-in renderer.
The thing is, I had some shader use the fog node to use linear fog from the lighting settings. This worked nicely in URP, however, when switching to built-in, the fog is all over the place.
As you can see down here, there are some objects that aren't being surrounded by fog properly, which is...
[Built in Renderer] Shader Graph struggling to work with fog and scene depth node.
The thing is, I had some shader use the fog node to use linear fog from the lighting settings. This worked nicely in URP, however, when switching to built-in, the fog is all over the place.
As you can see down here, there are some objects that aren't being surrounded by fog properly, which is...
[Built in Renderer] Shader Graph struggling to work with fog and scene depth node.