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In-game Code Editor using Textmesh Pro

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Hello all, for my current project I need to implement an in-game code editor able to hold at least 800-1000 lines.

My first implementation was based on TMPRO Input field but performance plummeted after that first 200 lines.
I then moved to a custom editor based on TMPRO Text, using custom code to handle editing, caret and navigation.
Performance improved significantly, but there is still a noticeable input lag after 500-600 lines.
I am currently trying to improve the performance by...

In-game Code Editor using Textmesh Pro

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