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Lighting completely ruined after switching build platform to iOS

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Please see my attached image. The entire scene appears like this, except for areas the lighting doesn't hit. I've tried regenerating lighting, clearing baked data etc., but to no avail. If I remove all of my terrain lighting and bounce lighting the scene becomes slightly more revealed but the problem persists. I've tried searching everywhere online for a solution but I couldn't find anything.

When the build settings are set to PC/mac/linux, everything appears fine.

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