I have very high poly mesh behind a simple unity plane. FPS drops somewhere around 10fps when the high poly object is active even if its hidden behind the plane.
> Its a new project
> Camera Occlusion culling enabled
> Dynamic Occlusion in meshes enabled
does occlusion culling only work if objects are behind the camera?
here are the stats
Inactive High Poly Model:
View attachment 1039334
Active High Poly...
FPS wont increase even if high poly model is behind a plane
> Its a new project
> Camera Occlusion culling enabled
> Dynamic Occlusion in meshes enabled
does occlusion culling only work if objects are behind the camera?
here are the stats
Inactive High Poly Model:
View attachment 1039334
Active High Poly...
FPS wont increase even if high poly model is behind a plane