Hello, I was wondering if anyone would be able to help me with this. I am working on a 3d game that uses quads with 2d sprites in them as the primary visual element. The quads rotate to follow the camera, and I have found that, when directional lighting is introduced, they look really good if the light is facing the side you are seeing but absolutely terrible if the light is hitting the other side and you only see the darkened part. Because of this, I have tried to make a shader that turns...
Cull Off Shader with Transparent Cutout
Cull Off Shader with Transparent Cutout