The problem is that when you press L1/R1, the PlayerInput component changes the device and scheme to Keyboard:/Keyboard6. https://imgur.com/a/uoVsA2h This undoes past gamepad actions and does not register L1/R2 actions.
Input system version 1.3.0
I tested in demo Unity project - Warriors' Example Project https://github.com/UnityTechnologies/InputSystem_Warriors.git
Is there a solution to this problem?
Input system version 1.3.0
I tested in demo Unity project - Warriors' Example Project https://github.com/UnityTechnologies/InputSystem_Warriors.git
Is there a solution to this problem?