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Fog of War & URP

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Hello everyone! I'd like to make something like a Fog of War effect. I'm using URP, but my solutions are not exactly what I need. What I tried:
1. Mesh renderer that cut off using radius. It's nice for games where is only 1 ground with dark material. So the mesh with 360 degrees is more lighted than the ground. But it works for simple games. I need to clamp the player's visibility. So the camera will show only actual object states only if they are in the visibility area. This is why I'm...

Fog of War & URP

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