I'm in a brand spankin new project in Unity 2021.1.14f1 using 3D Sample Scene URP. I create a new shader graph > blank shader graph -- and the material is magenta/pink showing it's not compiling. Did no one test this in 2021 or am I doing something wrong?
I also notice whenever I add any node into the scene it shows me this error too... It says "Node is not allowed by any active targets, and will not be used in generation"....
Unity 2021 - Shader Graph not working
I also notice whenever I add any node into the scene it shows me this error too... It says "Node is not allowed by any active targets, and will not be used in generation"....
Unity 2021 - Shader Graph not working