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H-Trace: Global Illumination and Occlusion

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H-Trace: Global Illumination and Occlusion

H-Trace is a screen-space horizon-based tracing algorithm that calculates global illumination and ambient occlusion in a single pass. Generally speaking, it's a modified GTAO approach that tries to solve GI in screen-space more efficiently than a regular SSGI ray-marcher does. The target pipeline (at the current moment) is HDRP.​

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H-Trace: Global Illumination and Occlusion

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