Hello,
I have been working on a new road system to keep everything manageable, fast, stable, flexible, intuitive and user friendly. For example, now you can also model and implement your own project specific crossing types and setup the editor functionality accordingly.
This new system will support any type of road system such as city roads (full city engine is next), suburbs, highway systems, race tracks and also tracks for fx type of racing games including loopings, screwdrivers etc.
I...
EasyRoads3D v3 - the upcoming new road system
I have been working on a new road system to keep everything manageable, fast, stable, flexible, intuitive and user friendly. For example, now you can also model and implement your own project specific crossing types and setup the editor functionality accordingly.
This new system will support any type of road system such as city roads (full city engine is next), suburbs, highway systems, race tracks and also tracks for fx type of racing games including loopings, screwdrivers etc.
I...
EasyRoads3D v3 - the upcoming new road system