I'm creating a game that uses 2D sprites set it a 3D world. This effect is created using 2D sprites rotated and stuck together to fake a 3D object. We decided to go for this approach since we didn't want to use 2D isometric art and changing the image of a sprite seems to be a pain when using a mesh renderer because you need to have separate materials for each sprite.
Our main problem is with the 2D lighting system. We really want to add atmospheric lighting to our game but for some reason...
2D URP not working on android (and other problems)
Our main problem is with the 2D lighting system. We really want to add atmospheric lighting to our game but for some reason...
2D URP not working on android (and other problems)