Hello everyone.
I m working on a rebinding system with new input system. Rebinding is ok and saving rebinded actions too, but my script can not correctly understand to the saved files.
Rebinding issue with new input system
I m working on a rebinding system with new input system. Rebinding is ok and saving rebinded actions too, but my script can not correctly understand to the saved files.
Code (CSharp):
- using UnityEngine;
- using UnityEngine.InputSystem;
- using UnityEngine.EventSystems;
- using TMPro;
- using System.IO;
- public class RebindingTEST : MonoBehaviour
- {
- [SerializeField] private InputActionReference[] ActionToRemap;
- [SerializeField] private TextMeshProUGUI[] buttonText;
- private...