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Unity ads gives double reward every use

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There are already many threads on this same topic, but my problem is that I already have remove all the listeners, but it still doesn't work. For the record, this code is taken basically straight from the official Uniy documentation, as I dont plan on learning advertisements code in general, but I am curious to why this isn't working.

Code (CSharp):
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.Advertisements;
  6.  
  7. public...
Unity ads gives double reward every use

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