It's more of an open question, but what is the best (and most convenient) way to achieve the following:
Every level has 200-400 crystals that the player can find scattered across the level, and when one is obtained, upon reloading that level that crystal should remain gone.
I found this: https://blog.unity.com/technology/spotlight-team-best-practices-guid-based-references
which seems like a way to do this. By basically having each crystal have its own guid, and then I keep track...
Best way to keep of track of hundreds of specific objects in scenes upon reload
Every level has 200-400 crystals that the player can find scattered across the level, and when one is obtained, upon reloading that level that crystal should remain gone.
I found this: https://blog.unity.com/technology/spotlight-team-best-practices-guid-based-references
which seems like a way to do this. By basically having each crystal have its own guid, and then I keep track...
Best way to keep of track of hundreds of specific objects in scenes upon reload