Hi,
I'm working on VR multiplayer project and because I need to send a lot of transform, I'm trying to implement my own network transform with compressed position and quaternion (and maybe pack them with finger data by player).
I also want to interpolate my data because and avoid sending them every frame.
In Unity.Netcode NetworkTransform, they use a BufferedLinearInterpolator class for interpolation. I would love to use it to interpolate my data, the problem is that...
Please make BufferedLinearInterpolator public
I'm working on VR multiplayer project and because I need to send a lot of transform, I'm trying to implement my own network transform with compressed position and quaternion (and maybe pack them with finger data by player).
I also want to interpolate my data because and avoid sending them every frame.
In Unity.Netcode NetworkTransform, they use a BufferedLinearInterpolator class for interpolation. I would love to use it to interpolate my data, the problem is that...
Please make BufferedLinearInterpolator public