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Something goes weird with my decals when I change FOV

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I'm on v2019.4.30f1, am using the old render pipeline (i.e. not urp nor hdrp) and using the blood decals from this pack: https://assetstore.unity.com/packages/vfx/particles/volumetric-blood-fluids-173863

The blood decals are done at runtime, like when a play dies some blood spurts out and the decal is created.

Here is how the decal looks at FOV 20, and this is good, how I expect it to look:


Next if I merely change the camera FOV to 15...

Something goes weird with my decals when I change FOV

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