Hi all,
I'm basically trying to make a coffee shop game in VR (on HTC Vive). Right now, the coffee machine has a lever that, when you pull it, should have the machine pour out coffee in two streams, one for hot coffee and one for cold coffee. I want the machine to detect, when the lever is pulled, which slots have cups set inside them and only activate the streams above those slots.
Right now, to place a cup inside the machine (picture a soda fountain), you just put it close enough to the...
How to access what gameobject is inside an XR Socket Interactor?
I'm basically trying to make a coffee shop game in VR (on HTC Vive). Right now, the coffee machine has a lever that, when you pull it, should have the machine pour out coffee in two streams, one for hot coffee and one for cold coffee. I want the machine to detect, when the lever is pulled, which slots have cups set inside them and only activate the streams above those slots.
Right now, to place a cup inside the machine (picture a soda fountain), you just put it close enough to the...
How to access what gameobject is inside an XR Socket Interactor?