I've done all of the tutorials on the main Unity site, including the stealth tutorial. Incidentally, the first game I want to make with Unity is also a stealth game, so I'll have a lot that I should be able to borrow from that tutorial. I made my own custom placeholder character model and imported it, as well as the mocap animations from the asset store. When I ran the animation, my character would just fall right through the plane that I created. Okay, fair enough. I didn't give him a...
What are best practices for getting your character to not fall through the floor?
What are best practices for getting your character to not fall through the floor?