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What are best practices for getting your character to not fall through the floor?

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I've done all of the tutorials on the main Unity site, including the stealth tutorial. Incidentally, the first game I want to make with Unity is also a stealth game, so I'll have a lot that I should be able to borrow from that tutorial. I made my own custom placeholder character model and imported it, as well as the mocap animations from the asset store. When I ran the animation, my character would just fall right through the plane that I created. Okay, fair enough. I didn't give him a...

What are best practices for getting your character to not fall through the floor?

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