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Strumpy Shader Editor [Now Open Source]

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Hi!

I have been a bit bored after work for the past few weeks and my Unity3 beta arrived so I decided to make a shader editor.

I approached the task initially to see just how extensible the Editor API's were and to see if it could be done (fully featured and at a commercial standard). And after an evening or two I was knee deep in the unity3 codebase!

There were a few things I wanted to do when making this editor:
*High quality standard
*Rich feedback to the user
*Realtime previews of the...

Strumpy Shader Editor [Now Open Source]

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