Hi!
I have been a bit bored after work for the past few weeks and my Unity3 beta arrived so I decided to make a shader editor.
I approached the task initially to see just how extensible the Editor API's were and to see if it could be done (fully featured and at a commercial standard). And after an evening or two I was knee deep in the unity3 codebase!
There were a few things I wanted to do when making this editor:
*High quality standard
*Rich feedback to the user
*Realtime previews of the...
Strumpy Shader Editor [Now Open Source]
I have been a bit bored after work for the past few weeks and my Unity3 beta arrived so I decided to make a shader editor.
I approached the task initially to see just how extensible the Editor API's were and to see if it could be done (fully featured and at a commercial standard). And after an evening or two I was knee deep in the unity3 codebase!
There were a few things I wanted to do when making this editor:
*High quality standard
*Rich feedback to the user
*Realtime previews of the...
Strumpy Shader Editor [Now Open Source]