There's a RPG with lots of grass,I mean a very huge number,like prairie.
Pay attention to mobile platform,high-end phone at less,so it should work with opengl es 3.1,metal and vulkan.Therefore,some technology like geometry shader is not considering for the reason of unsupported in metal.
I want to try GPU Instancing,I mean toggling on the Enable GPU Instancing in material inspector,when I put 1000 grass on-screen,there will be 1000 gameobjects.I don't know if it is the best solution.
Any...
What is the most efficient and practical method for rendering lots of grass in mobile game?
Pay attention to mobile platform,high-end phone at less,so it should work with opengl es 3.1,metal and vulkan.Therefore,some technology like geometry shader is not considering for the reason of unsupported in metal.
I want to try GPU Instancing,I mean toggling on the Enable GPU Instancing in material inspector,when I put 1000 grass on-screen,there will be 1000 gameobjects.I don't know if it is the best solution.
Any...
What is the most efficient and practical method for rendering lots of grass in mobile game?