What should i do after install IAP 4.12.0
Hi i updated the new unity IAP package 4.12.0. After update i don't see any errors in my script. So what should i do to solve the issues in the google play console about the migration of Google Play...
View ArticleORION - Nextgen Space Scene Generation framework, Volumetric Nebulas,...
ORION Space Scene Generation framework is the next big ARTnGAME asset that is planned to cover all space scene generation aspects, from procedural planets and spaceships to any relevant special...
View ArticleResource ID out of range in SetResource :x (max is 1048575)
Hi, so I use Pixyz for importing large files. Today I got a 200mb .NWD file and after importing for several hours I get 320 000 error saying: 'Resource ID out of range in SetResource :x (max is...
View ArticleNew Asset Store Layout feels like a downgrade.
As someone who for the last 3 years browses the asset store almost daily to see new offerings, I have some feedback. I might be having a senior "RAH CHANGE BAD" moment, but the new layout feels like a...
View ArticleIssue with Revit Metadata in PiXYZ Studio
I'm trying to import Revit models into PiXYZ Studio, however when using raw or guided import, the majority of the metadata is stripped from the model. I've played around with the Python scripting, but...
View ArticleInfiniSPLAT ✅ - Shader Graph and GPU based advanced terrain splat mapping,...
InfiniSPLAT is the next big asset from ARTnGAME, it is a splat mapping solution based on the shader graph and allows for advanced terrain splat mapping and shading. The system will be included in...
View ArticleAt what point can a Component be Gotten?
I am trying to understand at what point GetComponent or GetComponentInParent can see the component? Do Awake/OnEnable/Start have to be executed before the component is considered eligible for those...
View ArticleInTerra ~ Terrain Features
InTerra ~ Terrain Features ~ Integration of Objects into Terrain (Advanced Terrain Blending) ~ ~ Hiding texture repetition ~ ~ Parallax occlusion mapping ~ ~ Heightmap blending ~ ~ Triplanar mapping ~...
View ArticleAndroid Play Billing Library 6.0 - ETA
Hello, In the latest release of our app, Google sent us a message about Play Billing Library that needed to be upgraded. They mention as you can see here View attachment 1310960 That a Play Bliing...
View Article2D (look at) object disappears
I have a moving object that I want to look at the target it's moving towards, here is my code: Code (CSharp): void Update () { transform.LookAt( target.transform.position); } The problem is the...
View ArticleUnity Blog is migrating to a new backend
Howdy everyone, I wanted to let you know that at the end of June, we will be migrating the Unity blog to a new backend service. As such, I am writing this post to explain our process and keep you all...
View ArticleUnity push native page on VisionPro
Hi, I'm working on a project which needs push OC/Swift native page on VisionPro. We have successfully tuned the communication between Unity and OC, but an "iSO c99 and later do not support" error...
View ArticleLocalization Table Not Loading During Unit Testing.
Hi, we are trying to run unit testing in our project that uses localization features, so we are using NUnit and unity's build in localization plugin in edit mode testing. We would like to run unit...
View ArticleUpdate about the future of the Unity Forums and Unity Discussions
TL;DR The Unity Forum is being migrated and not deleted. Important Dates: July 12 Unity Forums read-only July 15 Unity Discussions read-only July 18 Unity Forums go live on Unity Discussions The data...
View ArticleBlizzard's Hearthstone made with Unity
Man, I'd love to get a hold of their tools. This game looks so slick. Do you think they're using things from the Asset Store (like NGUI), or they made their own? You can see Unity on their monitors in...
View ArticleDebugging Null
Debug.Log(CharacterChange.Player); The above is giving me null and also the character change is static and also the player variable inside character change is also static only in the gameobject and in...
View ArticleUnity High Graphics
Is HDRP Used to Improve the Graphics Quality of the Game? Or What Should Be Done To Increase It? Can High Graphics Games Be Made Using Unity Program?
View ArticleDenoiser for HDRP pathtracing
I searched whole internet, and could not find a clear answer. Is there any way denoise image in real-time using patch tracing? I know that Unreal engine already has it (DLSS), but for the unity, I did...
View ArticleIs there any way to add a windows code signing ev certificate to the cloud build
Hi, Is there any way to add a windows code signing ev certificate to the cloud build; Im looking at Azure EV code signing, for this, and an Azure key vault. Is there any recommended services for the...
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